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    My Tiny Guide!

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    kairos
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    My Tiny Guide!

    Post by kairos on Thu May 07, 2009 10:46 pm

    Tiny-The Soft Rock Giant
    Stat Growth
    See the bottom of the video fo the stat grow how it change.

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    Pros
    1. Gank Initiator (which is the typical heroes for the latest maps)
    2. Has two AoE spells that can deal ridiculously large amount of damage.
    3. Has an AoE stun.
    4. Has a passive attack-triggered stun.
    5. Has a skill that can deal damage to a tower.
    6. Has a passive skill that makes your damage incredibly high, and makes your skill more powerful.
    7. Can be fun to use.


    Cons


    1. Has a below average movement speed. (You can say that he is as slow as a rock)
    2. When grown-up, his attack speed decreases dramatically.
    3. Has a low base mana. (This is not good due to the amount of mana you will use for the two skills.)
    4. Has a low int growth which results to lack of mana.


    Skills












    Avalanche


    Bombards an area with rocks stunning
    and damaging enemy land units. A unit tossed in the air gets hit by more rocks.


    Level 1 - 100 damage.
    Level 2 - 180 damage.
    Level 3 - 260 damage.
    Level 4 - 300 damage.

    Cooldown: 20
    Manacost: 120


    Level 1: 120 mana, 20 sec cooldown.
    Level 2: 120 mana, 20 sec cooldown.
    Level 3: 120 mana, 20 sec cooldown.
    Level 4: 120 mana, 20 sec cooldown.



    Notes: 1. Deals ¼ damage every 0.25 seconds. (Total of 1 second spell time)
    2. Not blocked by Linken’s Sphere
    3. Avalanche deals magical damage which is reduced by the target's spell resistance and is blocked by spell immunity.


    Comment:
    This a great skills simply because that it deals large amount of damage
    if used properly. Though the AoE said in the tooltip is 200, some of
    the enemy units will be hit by avalanche even though they are not in
    you’re targeted AoE. Can be very hard to target when you are chasing a
    unit (That’s why we will buy a dagger later). When you used this skill
    properly, there can be nothing to go wrong.













    Toss


    Tiny grabs the nearest unit, friend
    or foe, and launches them at a location. Upon landing, the unit deals damage in
    an area as well as receiving 20% of that damage to themselves (this damage
    increases as your size increases).

    Level 1 - 500 range, 75 damage.
    Level 2 - 700 range, 150 damage.

    Level 3 - 900 range, 225 damage.
    Level 4 - 1100 range, 300 damage.

    Cooldown: 15
    Manacost: 120


    Level 1: 120 mana, 15 sec cooldown.
    Level 2: 120 mana, 15 sec cooldown.
    Level 3: 120 mana, 15 sec cooldown.
    Level 4: 120 mana, 15 sec cooldown.


    Notes: 1. A random unit in a 275 AoE around Tiny will be tossed to a target unit, damaging all enemy units in a 300 AoE around the landing area.
    2. Has a 1 second Travel Time, regardless of target area distance.
    3. The tossed unit will home in on the position of the targeted unit, even if that unit is moving, for up to 1000 range.
    4. Toss deals 20% of the damage to the tossed unit. It increases when putting skill points in Grow!. Tossed allies take 20% damage from Toss regardless of Grow! level.
    5.
    If a unit is inside the AoE of an enemy spell and then completely
    leaves and reenters the AOE, the unit will take damage from that spell
    again.
    6. Trees near the landing point of toss will be destroyed.
    7. If the tossed enemy unit is an enemy unit with Linken’s Sphere, Toss would trigger Linken's Sphere's cooldown but the enemy would still be tossed and damaged.
    8. Toss deals magical damage which is reduced by the target's Spell Resistance but is not blocked by Spell Immunity.
    9. Toss deals 25*(Toss Skill Level) damage to buildings.25/50/75/100


    Comments: 5.
    If a unit is inside the AoE of an enemy spell and then completely
    leaves and reenters the AOE, the unit will take damage from that spell
    again.



    That
    is what toss makes other people scared of it. This is a common combo
    done by tiny players everywhere (Avalanche-Toss). There is not much
    problem when using this skill because it is just like a single targeted
    spell. Use this skill to synergize many skills. We will see the combos
    you can make with toss.
































    Craggy Exterior


    Tiny's body is made of solid
    granite, causing great pain to those who attack it. Whenever a melee unit
    attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

    Level 1 - 6% chance, 25 stun damage.
    Level 2 - 12% chance, 35 stun damage.
    Level 3 - 18% chance, 45 stun damage.
    Level 4 - 24% chance, 55 stun damage.


    Passive


    Note: 1. When Craggy Exterior triggers, Tiny completely blocks the damage, because the stun is done when the attacker starts his attack animation.
    2. The stun and damage to be taken by the attacking unit is blocked by Linken's Sphere.
    3. Craggy Exterior deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.

    Comment:
    This can save your arse many times! Damn this skills really saves me a
    lot. Without this skill I might be a stone just plain dying. Though
    this is for melee units only, it can deal damage decently.












    Grow


    Greatly increases Tiny's power and
    size, but does so at the cost of his attack speed. Improves toss damage and
    slightly increases move speed.

    Level 1 - 40 bonus damage, 20% reduced
    attack speed.
    Level 2 - 80 bonus damage, 35% reduced
    attack speed.
    Level 3 - 120 bonus damage, 50% reduced attack
    speed.


    Passive


    Notes: 1. Passively increases movespeed by 5 for each level.
    2. Tossed allies take 20% damage from Toss regardless of Grow! level.

    Comments:
    This can decrease your attack speed dramatically though it will
    increase your damage largely. Picking this skill at level 6 is a major
    no no. Pick this skill at the same time as the game comprehends. When
    you see that the toss damage to the tossed unit is now low, you can now
    pick this skill.

    The Avalanche-Toss combo, Blink-Avalanche-Toss Combo and How to KS destroy/damage the tower with toss

    This is a video made by me for this guide where it will show how is the combos and to destroy towers with toss:



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    How to gank with Tiny?


    This is a video I made for how to set-up a gank with tiny.


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    kairos
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    Re: My Tiny Guide!

    Post by kairos on Thu May 07, 2009 10:47 pm

    Item Build


    This is what you will buy from the start till where can the game possibly ends.


    Spell
    Caster-Support Build/Fun Build/An Item Build that can make your
    patience go loco especially if you are impatient in getting this item!




    Bottle

    --I
    think that you can clearly sense why I chose this as my first item.
    This item can give you decent regeneration which can help you stay in
    your lane.



    Energy Booster

    --While
    in the lane, try to farm for your energy booster. This item can boost
    up your mana decently. This is a step to your first recipe item—Arcane
    Ring.



    Ring of Protection with Arcane Recipe going to Arcane Ring

    --This
    is the item that can make you spam and spam your skills and make you
    now a farm freak. It can boost up your mana and replenishing it. It
    also gave you armor which is precious for you because you don’t have
    that armor you want.



    Boots of Speed

    --I think this is self-explanatory. Tiny has a very low base MS so try to bare with it.



    Kelen’s Dagger of Escape

    --This
    item makes tiny a great gank initiator. He will dive in the premises of
    the enemy and use his skills as your other teammates go in and use
    their skills in the other team. This also saved my arse many times in
    partnership with Craggy Exterior. If you do the synergy perfectly you
    will go out to the gank unbruised.



    Perseverance

    --Give
    you damage, hp regen and mana regen. This are the variables that tiny
    needs. It’s your own personal way of what of the two items needed to
    build this is to first to buy but for me it’s the Void Stone. You can
    upgrade this item to many items but we will upgrade it to a Guinsoo
    leaving Ring of Health behind but you can upgrade that item to others.



    Upgrading Boots of Speed to Phase Boots

    --The
    cheapest recipe item to boost and even boost more your MS. The 0
    collision can make you get away from sticky situations where you are
    stuck from a bunch of creeps.



    Ultimate Orb

    --As
    a step for getting Guinsoo you will buy this item. Why this as the
    first one between this and Mystic Staff? It’s because that you will get
    str which you needed to survive in the world of gank.



    Mystic Staff going to Guinsoo

    --This
    will boost up your mana, hp, hp regeneration and mana regeneration.
    This will increase your capability to stay in the lane killing as many
    heroes as he can. Now you have 3 disable skills which can make many
    heroes in hell.


    ---Game is Possibly Finished---


    Inventory













    But if the game commences??...


    Remember the Ring of Health?


    Ring of Health upgrade to Perseverance again

    --The
    Ring of health will be a Perseverance then it’s this time that you will
    decide if you will buy a Linken’s Sphere or a Bloodstone. I prefer
    Linken’s because it’s now too late for a Bloodstone.





    Perseverance going to Linken’s Sphere
    --I prefer this item because it’s late and being stunned or disabled is tragic and dangerous. So I decided that this is perfect!
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    Re: My Tiny Guide!

    Post by kairos on Thu May 07, 2009 10:47 pm

    Early Game


    Laning


    What
    lane should you take? Side-lanes are the most preferred especially with
    a partner. I think this is a common sense for many because regularly
    tiny is not capable of doing mid-lane. If you get in a mid-lane
    situation just be careful and try to get runes. And to block, try to go
    to this linkè "Creep Blocking" Walkthrough


    Lane Scenarios




    1 v 1

    Regardless if it is melee or range, you should do fine within this state. Try to spam a little and harass some more.

    1 v 2

    Regardless if it is melee or range, you are in a sticky situation so be careful and try to harass or so.

    2 v 2

    Regardless
    if it is melee or range, this is your typical state where you and your
    friend synergize and harass your lane mates. This is a good situation
    be cause there is someone supporting you.


    Runes


    Here are some of what will you do to runes.



    Haste
    If
    you got this rune, try to save it for a chance of a gank. If you didn’t
    killed the hero with spells then try to normal attack by trying to
    catch the hero while the rune is activated.



    Invisibility
    Remember,
    you are a gank initiator so try to tell your teammates to set to kill
    what’s in you or others lane. Use this for escaping when someone caught
    and fought you in the rune-spots, just remember to get this.



    Illusion
    Use
    this to confuse the enemy by microing your illusions. Try to manage a
    reverse gank where instead of you are the one being ganked, it’s them.



    Double Damage
    This
    rune is not much an importance to you but get it to re-fill your
    bottle. If there is someone who needed a rune then make it to them. If
    you activated this your money gathering will not be a problem anymore.



    Regeneration
    The mother of all runes! If you got this then SPAM! SPAM! SPAM! I think I had enough said.


    For more information about rules, go here: Rune Walkthrough



    Earl Game Main Objectives


    Your
    objectives are to survive and to farm for your Arcane ring and Boots of
    Speed. Without these items you could not survive mid game at all. Try
    to farm for those items. Whenever possible, try to kill and make their
    laning capabilities even lower. Cooperate with
    your teammates, cooperating with them can extend your survivability.
    Remember that you are somewhat fragile so be careful to the mega-nukers
    where they can rip apart all of your rocks inside. Going to mid-game is
    going to be hard if you farmed awful so just focus to farming and not
    much on killing. Remember your item build and do not waste any single
    mana.

    End of Early Game Inventory

    You may have some twigs in your items. And remember to bring Town Portal















    --END OF EARLY GAME---
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    Re: My Tiny Guide!

    Post by Wazzynator on Fri May 08, 2009 12:22 am

    youtube codes arent working.... just to tell you that...

    PS. ummm, mind opening my PL guide? so i can update it?


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    Re: My Tiny Guide!

    Post by kairos on Fri May 08, 2009 3:47 pm

    Inopen ko na.

    Yung youtube codes ah pang html.
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    Re: My Tiny Guide!

    Post by Wazzynator on Fri May 08, 2009 8:01 pm

    di mo inopen....


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    Re: My Tiny Guide!

    Post by kairos on Fri May 08, 2009 8:36 pm

    Bukas na po
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    Re: My Tiny Guide!

    Post by Wazzynator on Fri May 08, 2009 8:42 pm

    ty po....


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    Re: My Tiny Guide!

    Post by kairos on Fri May 08, 2009 8:46 pm

    Mid Game – Gank… Gank… Gank…





    This is the longest and the
    game changing time. As what you have seen earlier in the guide, I showed you
    how to gank with tiny. This will be what you will be doing in the whole mid
    game. Not much will be said here in the stages of mid-game because you will
    always gank and to gank. We will discuss about your clash teamwork, what will
    you buy, explanation of skill build for mid-game, heroes to get rid and beware
    of.





    What will you buy?





    Again what will you buy for
    this time of the game? If you read the early game strategy and the end of early
    game items, I’m sure that you know what will you buy for this stage. Here are
    the items that you will buy(chronological):








    Blink Dagger


    --For this guide this item is
    a must. Using this will be the starting point of the gank/clash. You can use
    this for chasing and for escaping.








    Ring of Health and Void Stone
    going to Perseverance


    --We buy this for the
    regeneration of hp and mana and also for the building up of Guinsoo.





    Buying Chainmail and Blades of
    Attack for the making of Phase Boots


    --I mean you gonna need some
    movement speed boost and to get out of those nasty enemies around you when you
    are blinking right into the enemy.





    Ultimate Orb


    --Again as a stepping stone
    for your Guinsoo you shall buy this, remember that.





    --End—





    Why end? Why stop?





    I ended in here because I know
    that in the end of early game you will just buy these items. Remember that you
    are not always alive, there are instances that you will die in mid game
    resulting to a halt to your items.





    Skill Explanation for Mid-Game





    Q: Why did you have Grow in
    level 13 instead in level 6?


    A: It’s because that we are trying to follow the
    hp levels of our enemy.





    Q: Why getting craggy exterior
    early in mid game instead of stats?


    A: It’s because that there are
    now popularities to some melee heroes that deals large amount of damage when doing
    normal attack and we do not like that. So I’m picking craggy exterior but
    sometimes it depends on the situation you are in.





    Q: Why maximize avalanche
    early?


    A: Because avalanche can deal
    large amount of damage than toss and it is really random when tossing your
    enemy. Remember that it is a random unit, it could be your ally or your enemy.





    Clashes





    So what will you do in
    clashes? Like the ones you’ve seen earlier in the video earlier in the guide,
    you’ve seen that you always cast your combo always.





    This are the steps when getting
    into a clash





    Ø You
    are the first to get in the clash.(If you have dagger of escape, use it to get
    into the center of the other team).


    Ø Then
    hastily, cast both of your spells. This is called the blink-avalanche-toss
    combo.


    Ø Since
    you have nothing to throw against your enemy, normal attack. Since in this time
    you have 1 level of grow, you can deal large amount of damage with normal
    attack.


    Ø Escape!
    If you are the one being targeted then escape. Use Phase Boots whenever
    possible. Chase! If the enemy started running then try to chase them. Use
    Dagger or PB whenever possible.


    Ø Throw
    skills. Throw skills once they’ve cooldown
    and do the combos and other stuffs.





    This is what you will do in a
    clash.





    What are the heroes to beware of in mid-game?





    There are some heroes who
    typically owns in this part of the game. These heroes are typically nukers or
    such in the same kind. We will also discuss how to counter them. So here there
    are:
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    Re: My Tiny Guide!

    Post by kairos on Sun May 10, 2009 8:37 pm

    Late Game Survivability


    At this time all it’s all about is survivability. This are you priority for Late Game for your survivability. First, no spell damage can now damage those heroes that are good in late game, only the effect of your spells are the ones that you can do in this part of the game. Next, your attack damage is now your priority than your spells. Next, Tiny is now a tank/support within this parts of the game, we will discuss how to do this later on. It’s all about physical damages here at late game. No spells of tiny can damage a lot now, since many heroes in this part of the game has high hp value.

    We shall discuss about the item builds, how to survive here and the importance of town portal in this part
    of the game since you are a defender also.


    Item Builds (Again in chronological order)



    Mystic Staff going to Guinsoo
    --This is the last recipe of the Guinsoo. Sometimes you may get this item right after 5 minutes (If you had
    good farming) after you bought Ultimate Orb. Getting Guinsoo is good because you have now 3 primary disables in your arsenal. It also gives you mana regeneration, hp and most of all stats! This is now your primary gank/escape disable.


    Again we discussed earlier if the game continues so on. We knew that there will be a Ring of Health left at
    our inventory. What are we going to do with that? Why not sell it? NO! RoH is important but I usually left it at our fountain and buy hyperstone. So what will be our next item instead of what we earlier said Linken’s Sphere? Yes you guess it right! It will be Assault Cuirass.


    Assault Cuirass

    --Again, why did we buy this item? As what we had said earlier we prioritize our normal attacks now and because tiny has low attack speed as we level up Grow so we need this item. We also get armor for buying this item. Armor is an essential part of Tiny too because tiny has low base and growth of armor.


    What do we get next? First, let’s stop for a while. Think of hat can a good DPS item where you can receive good effect. And then I will say, why not Mask of Madness? Yup! MoM is a good item!


    Mask of Madness
    --A DPS item and it has lifesteal. So this really is a good item for tiny. When this is activated, the stone will now be moving crazy!!!


    In this time, I think, is the end of the game because getting this items late this game is sometimes impossible.


    How to Survive?


    You have two options on how to survive in Late Game. Stay to defend or Roam to hunt.


    Stay to Defend


    You will stay at your base and defend the coming of creep waves that is aiming at your dear tower. Doing this will decrease your possibility to die and will increase your money. It means that you can buy the items that you need for your attack speed improvements.


    Roam to Hunt

    You will roam the map to search heroes that are farming at neutrals or ganking up heroes that are solo in there lanes. But if you are caught in a reverse gank (where instead you are the ones who are ganking, it is them that are ganking you) you must now bring TP or run and run away. This is where the part where the importance of TP will be discussed.


    Importance of TP in Late Game


    What is important about TP anyway? TP or town portal is a way to defend and escape enemy heroes. One way of using tow portal is to juke then TP. But first, how important is TP? It can bring you to many places and at this part of the game TP is a critical item for many. TP is the way of getting to the base without the hesitation of walking to it. TP can make or break you win in dota thus it can make turning points. Next, we said earlier that one way of using TP is to juke then TP. How to juke? You must first know the juking spots where you can confuse your enemies. Below you will see the juking spots where you can go juke and TP away to your base or tower.
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    sopas111
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    Re: My Tiny Guide!

    Post by sopas111 on Sun May 10, 2009 10:06 pm

    Good guide. Actually, pareho tayo ng paglalaro kay tiny. I'll be looking forward for good replays.
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    Re: My Tiny Guide!

    Post by SINclare21 on Sun May 10, 2009 10:10 pm

    Hanggang sa una lang nakayanan kong basahin....Ang habaaaaaaaaaaaaaaaaa!!!Sakit sa mata pero Nice Guide!!GJ Manong!


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    Re: My Tiny Guide!

    Post by Wazzynator on Wed May 13, 2009 8:29 am

    i combine mo nalang manong....


    IMO, TP is the most precious valuable EARLY game, since late game, push defend nalang......


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    Re: My Tiny Guide!

    Post by kairos on Wed May 13, 2009 8:49 pm

    Actually tapos ko na sya.

    So thanks na lang sa commenys, di bale may special mention kayo sa guide ko.
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    Re: My Tiny Guide!

    Post by Wazzynator on Wed May 13, 2009 10:23 pm

    weeeeeeee


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    Re: My Tiny Guide!

    Post by SINclare21 on Wed May 13, 2009 10:27 pm

    Special mention!Ok yan!Ilagay mo sakin "For spiritual and emotional support" cheers


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    Re: My Tiny Guide!

    Post by Wazzynator on Thu May 14, 2009 10:40 am

    lol, san ko ba makikita ang name ko?


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    Re: My Tiny Guide!

    Post by SINclare21 on Sat May 16, 2009 2:04 pm

    I post yata nya yun eh!


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    Re: My Tiny Guide!

    Post by Wazzynator on Sat May 16, 2009 2:12 pm

    aw, ok then


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    Re: My Tiny Guide!

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