Tiny-The Soft Rock Giant
Stat Growth
See the bottom of the video fo the stat grow how it change.
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Pros
1. Gank Initiator (which is the typical heroes for the latest maps)
2. Has two AoE spells that can deal ridiculously large amount of damage.
3. Has an AoE stun.
4. Has a passive attack-triggered stun.
5. Has a skill that can deal damage to a tower.
6. Has a passive skill that makes your damage incredibly high, and makes your skill more powerful.
7. Can be fun to use.
Cons
1. Has a below average movement speed. (You can say that he is as slow as a rock)
2. When grown-up, his attack speed decreases dramatically.
3. Has a low base mana. (This is not good due to the amount of mana you will use for the two skills.)
4. Has a low int growth which results to lack of mana.
Skills
Avalanche
Bombards an area with rocks stunning
and damaging enemy land units. A unit tossed in the air gets hit by more rocks.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Cooldown: 20
Manacost: 120
Level 1: 120 mana, 20 sec cooldown.
Level 2: 120 mana, 20 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 120 mana, 20 sec cooldown.
Notes: 1. Deals ¼ damage every 0.25 seconds. (Total of 1 second spell time)
2. Not blocked by Linken’s Sphere
3. Avalanche deals magical damage which is reduced by the target's spell resistance and is blocked by spell immunity.
Comment:
This a great skills simply because that it deals large amount of damage
if used properly. Though the AoE said in the tooltip is 200, some of
the enemy units will be hit by avalanche even though they are not in
you’re targeted AoE. Can be very hard to target when you are chasing a
unit (That’s why we will buy a dagger later). When you used this skill
properly, there can be nothing to go wrong.
Toss
Tiny grabs the nearest unit, friend
or foe, and launches them at a location. Upon landing, the unit deals damage in
an area as well as receiving 20% of that damage to themselves (this damage
increases as your size increases).
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
Cooldown: 15
Manacost: 120
Level 1: 120 mana, 15 sec cooldown.
Level 2: 120 mana, 15 sec cooldown.
Level 3: 120 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.
Notes: 1. A random unit in a 275 AoE around Tiny will be tossed to a target unit, damaging all enemy units in a 300 AoE around the landing area.
2. Has a 1 second Travel Time, regardless of target area distance.
3. The tossed unit will home in on the position of the targeted unit, even if that unit is moving, for up to 1000 range.
4. Toss deals 20% of the damage to the tossed unit. It increases when putting skill points in Grow!. Tossed allies take 20% damage from Toss regardless of Grow! level.
5.
If a unit is inside the AoE of an enemy spell and then completely
leaves and reenters the AOE, the unit will take damage from that spell
again.
6. Trees near the landing point of toss will be destroyed.
7. If the tossed enemy unit is an enemy unit with Linken’s Sphere, Toss would trigger Linken's Sphere's cooldown but the enemy would still be tossed and damaged.
8. Toss deals magical damage which is reduced by the target's Spell Resistance but is not blocked by Spell Immunity.
9. Toss deals 25*(Toss Skill Level) damage to buildings.25/50/75/100
Comments: 5.
If a unit is inside the AoE of an enemy spell and then completely
leaves and reenters the AOE, the unit will take damage from that spell
again.
That
is what toss makes other people scared of it. This is a common combo
done by tiny players everywhere (Avalanche-Toss). There is not much
problem when using this skill because it is just like a single targeted
spell. Use this skill to synergize many skills. We will see the combos
you can make with toss.
Craggy Exterior
Tiny's body is made of solid
granite, causing great pain to those who attack it. Whenever a melee unit
attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.
Passive
Note: 1. When Craggy Exterior triggers, Tiny completely blocks the damage, because the stun is done when the attacker starts his attack animation.
2. The stun and damage to be taken by the attacking unit is blocked by Linken's Sphere.
3. Craggy Exterior deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Comment:
This can save your arse many times! Damn this skills really saves me a
lot. Without this skill I might be a stone just plain dying. Though
this is for melee units only, it can deal damage decently.
Grow
Greatly increases Tiny's power and
size, but does so at the cost of his attack speed. Improves toss damage and
slightly increases move speed.
Level 1 - 40 bonus damage, 20% reduced
attack speed.
Level 2 - 80 bonus damage, 35% reduced
attack speed.
Level 3 - 120 bonus damage, 50% reduced attack
speed.
Passive
Notes: 1. Passively increases movespeed by 5 for each level.
2. Tossed allies take 20% damage from Toss regardless of Grow! level.
Comments:
This can decrease your attack speed dramatically though it will
increase your damage largely. Picking this skill at level 6 is a major
no no. Pick this skill at the same time as the game comprehends. When
you see that the toss damage to the tossed unit is now low, you can now
pick this skill.
The Avalanche-Toss combo, Blink-Avalanche-Toss Combo and How toKS destroy/damage the tower with toss
This is a video made by me for this guide where it will show how is the combos and to destroy towers with toss:
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type="application/x-shockwave-flash" allowscriptaccess="always"
allowfullscreen="true" width="480"
height="385">
How to gank with Tiny?
This is a video I made for how to set-up a gank with tiny.
width="500" height="405">
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type="application/x-shockwave-flash" allowscriptaccess="always"
allowfullscreen="true" width="500"
height="405">
Stat Growth
See the bottom of the video fo the stat grow how it change.
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src="https://www.youtube.com/v/FSuXJrJLaKw&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"
type="application/x-shockwave-flash" allowscriptaccess="always"
allowfullscreen="true" width="480"
height="385">
Pros
1. Gank Initiator (which is the typical heroes for the latest maps)
2. Has two AoE spells that can deal ridiculously large amount of damage.
3. Has an AoE stun.
4. Has a passive attack-triggered stun.
5. Has a skill that can deal damage to a tower.
6. Has a passive skill that makes your damage incredibly high, and makes your skill more powerful.
7. Can be fun to use.
Cons
1. Has a below average movement speed. (You can say that he is as slow as a rock)
2. When grown-up, his attack speed decreases dramatically.
3. Has a low base mana. (This is not good due to the amount of mana you will use for the two skills.)
4. Has a low int growth which results to lack of mana.
Skills
Avalanche
Bombards an area with rocks stunning
and damaging enemy land units. A unit tossed in the air gets hit by more rocks.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Cooldown: 20
Manacost: 120
Level 1: 120 mana, 20 sec cooldown.
Level 2: 120 mana, 20 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 120 mana, 20 sec cooldown.
Notes: 1. Deals ¼ damage every 0.25 seconds. (Total of 1 second spell time)
2. Not blocked by Linken’s Sphere
3. Avalanche deals magical damage which is reduced by the target's spell resistance and is blocked by spell immunity.
Comment:
This a great skills simply because that it deals large amount of damage
if used properly. Though the AoE said in the tooltip is 200, some of
the enemy units will be hit by avalanche even though they are not in
you’re targeted AoE. Can be very hard to target when you are chasing a
unit (That’s why we will buy a dagger later). When you used this skill
properly, there can be nothing to go wrong.
Toss
Tiny grabs the nearest unit, friend
or foe, and launches them at a location. Upon landing, the unit deals damage in
an area as well as receiving 20% of that damage to themselves (this damage
increases as your size increases).
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
Cooldown: 15
Manacost: 120
Level 1: 120 mana, 15 sec cooldown.
Level 2: 120 mana, 15 sec cooldown.
Level 3: 120 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.
Notes: 1. A random unit in a 275 AoE around Tiny will be tossed to a target unit, damaging all enemy units in a 300 AoE around the landing area.
2. Has a 1 second Travel Time, regardless of target area distance.
3. The tossed unit will home in on the position of the targeted unit, even if that unit is moving, for up to 1000 range.
4. Toss deals 20% of the damage to the tossed unit. It increases when putting skill points in Grow!. Tossed allies take 20% damage from Toss regardless of Grow! level.
5.
If a unit is inside the AoE of an enemy spell and then completely
leaves and reenters the AOE, the unit will take damage from that spell
again.
6. Trees near the landing point of toss will be destroyed.
7. If the tossed enemy unit is an enemy unit with Linken’s Sphere, Toss would trigger Linken's Sphere's cooldown but the enemy would still be tossed and damaged.
8. Toss deals magical damage which is reduced by the target's Spell Resistance but is not blocked by Spell Immunity.
9. Toss deals 25*(Toss Skill Level) damage to buildings.25/50/75/100
Comments: 5.
If a unit is inside the AoE of an enemy spell and then completely
leaves and reenters the AOE, the unit will take damage from that spell
again.
That
is what toss makes other people scared of it. This is a common combo
done by tiny players everywhere (Avalanche-Toss). There is not much
problem when using this skill because it is just like a single targeted
spell. Use this skill to synergize many skills. We will see the combos
you can make with toss.
Craggy Exterior
Tiny's body is made of solid
granite, causing great pain to those who attack it. Whenever a melee unit
attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.
Passive
Note: 1. When Craggy Exterior triggers, Tiny completely blocks the damage, because the stun is done when the attacker starts his attack animation.
2. The stun and damage to be taken by the attacking unit is blocked by Linken's Sphere.
3. Craggy Exterior deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Comment:
This can save your arse many times! Damn this skills really saves me a
lot. Without this skill I might be a stone just plain dying. Though
this is for melee units only, it can deal damage decently.
Grow
Greatly increases Tiny's power and
size, but does so at the cost of his attack speed. Improves toss damage and
slightly increases move speed.
Level 1 - 40 bonus damage, 20% reduced
attack speed.
Level 2 - 80 bonus damage, 35% reduced
attack speed.
Level 3 - 120 bonus damage, 50% reduced attack
speed.
Passive
Notes: 1. Passively increases movespeed by 5 for each level.
2. Tossed allies take 20% damage from Toss regardless of Grow! level.
Comments:
This can decrease your attack speed dramatically though it will
increase your damage largely. Picking this skill at level 6 is a major
no no. Pick this skill at the same time as the game comprehends. When
you see that the toss damage to the tossed unit is now low, you can now
pick this skill.
The Avalanche-Toss combo, Blink-Avalanche-Toss Combo and How to
This is a video made by me for this guide where it will show how is the combos and to destroy towers with toss:
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type="application/x-shockwave-flash" allowscriptaccess="always"
allowfullscreen="true" width="480"
height="385">
How to gank with Tiny?
This is a video I made for how to set-up a gank with tiny.
width="500" height="405">
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allowfullscreen="true" width="500"
height="405">