Now Aghanim is viable for many heroes, not only intelligence heroes
For new heroes pictures and skills, you can check Batrider post and Tauren Chieftain post. You can also discuss both heroes on their respective post
Dota 6.60 Beta 45 Changes Summary (relatively to Dota 6.60 Beta 21)
Below is a compilation from redrach analysis about the changes and other feedback:
Heroes Changes
Huskar has been hugely buffed now with indefinitely stacking Burning Spears, and Aghanim's that increases damage done to enemy by his ultimate (65% of their HP) and a reduced cooldown (15 -> 8!!) Looks like Aghanim's is *the* item of choice on him now.
Razor has been remade to be less of a point-and-click hero. Chain lightning has been replaced by 'Plasma Field' - a huge AoE nuke that hits twice if you micro, and his ultimate is now an active that attacks one unit at random. I'm unsure what 'Static Link' does, but presumably his ultimate has been coded to attack the linked enemy in particular.
All-in-all he seems harder to play, but I'm unsure if he's stronger than his 6.59d counterpart. (He's definitely weaker than his imba 6.60 beta 21 version)
Medusa now has an AoE Purge for her ultimate ('Stony Gaze' - fits her theme better)! But it only works on enemies that attack her (or are facing her? Unsure.) Which means its useless while chasing. Bit of a nerf there. Chain Lightning has been replaced by 'Mystic Snake' which just seems to be a slower version of Chain Lightning. There must be more to it, but I can't tell.
Sniper's changes really disappoint me. Scattershot has been replaced by 'Shrapnel' - a 30% AoE slow that does 40 dps over 10 seconds at level 4. Unfortunately such a skill would only slightly boost Sniper's survivability, and the slow only affects units in the AoE to boot. Which means he's still gank fodder.
Also now he can no longer one-hit creep waves, making him more of a sucky farmer.
Aghanim's now reduces his ultimate's casting time and increases range.
Items Changes
- Pipe of Khandahar (1500g), item that allows you to activate 'Ghost Form', an ability that makes you invulnerable to attacks, makes you unable to attack, but lets you cast spells. Unsure if you take more damage from spells in Ghost Form, or if you're even targetable. Would make it a decrepify clone, except without the MS reduction.
- Talisman of Evasion (1800g), gives you 25% evasion.
- Monkey King Bar now has 'True Strike', a passive that ensures your attacks always hit (bypasses evasion). Which means it counters the above item.
(The two changes above severely hurt Mortred. Now any agility hero can cheaply (relative to Butterfly) obtain evasion, and also counter Mortred's evasion.)
- Quelling Blade (300g), cheap new item that gives +40% damage (20% for ranged) vs. non-hero units. Clearly an item meant to help melee heroes farm. Good starting item for Void, IMO.
- The Leveller, upgrade for Quelling Blade. Gives a lot of +stats (lots of +agi), plus 40% damage to non-hero units and 60% damage to buildings (20% and 30% for ranged). This relatively cheap item should help a lot of melee agility heroes contribute more to their team in pushes, as well as help them farm better. Prediction: Battlefury + Leveller will be the new in-thing for pubbers to get.
- Poor Man's Shield, upgrade for Stout Shield that gives 100% chance to reduce hero damage by 25. Seems like a completely useless item to me, esp. now that Vanguard has a 70% chance to block 40 damage from all sources (up from 65%), even though it's quite a bit cheaper than Vanguard.
- Manta Style is now an upgrade for Yasha (wtf). It has Illussion (actives), no longer give Feedback orb, and only gives +stats and bonus move and attack speed (wtf). Needless to say, this is a bizarre change.
- Diffusal Blade is now upgradable like Dagon! (Level 1 - +22 agi, +6 int, burns 20 mana, evel 2 - +36 agi, +10 int, burns 36 mana) Upgrading the recipe refills Purge charges (. Now it's a strong item on its own.
- Sange and Yasha no longer needs a recipe, so it's 500g cheaper overall.
- Reduced Hammer cost by 10
- Rapier back to +250 damage
- Reduced Radiance Recipe cost
- Vanguard now gives 70% block
Maelstrom's recipe and stats have changed:
Mithril Hammer (1600g) + Gloves of Haste (500g) + Recipe (900g) = Maelstrom (3000g)
Grants +24 damage, +15 attack speed, and a 20% ctc 150 damage Chain Lightning.
Now the items reflect the theme (Mithril Hammer -> Hammer icon of Maelstrom) as well as synergize with the proc (more attack speed = more Chain Lightning procs)
Butterfly recipe changed:
Eaglehorn (3300g) + Quarterstaff (900g) + Talisman of Evasion (1800g) [No Recipe]
Other Changes
New System of messages when one takes a rune.
Completely revamped LR
Courier now has new skill , Return Home
Emphasis to farming , many tool-tips now have " Damage to non-hero units "
Undying's Tombstone AoE dropped a lot (for instance at 4 its 1200->1000).
List of heros that upgrade with scepter:
Vengeful Spirit - ultimate cd reduced from 45 to 8!!
Huskar - ultimate cd reduced from 15 to 8, damage done to enemy hero increased to 65% from 50%!!
Night Stalker - gives him unobstructed vision (through trees, over cliffs) during night. This may sound trivial, but you need to play him to see how big a buff it is. Remember, NS has the largest vision range of all heroes at night.
Spiritbreaker - cd reduced from 75s to 20s!!! (wtf he's almost competitive-worthy now)
Clockwerk - cd reduced from 40s to 15s, and he can target allies!
Invoker - cd reduced from 5s to 2s (wtf) and mana cost removed (110 -> 0)!!! If you're a pro at rapidly invoking spells, this is a great buff for you.
Chaos Knight - duration increased to 30s from 20s, and cooldown halved (180 -> 90)!! Potentially very deadly with the new Diffusal Blade buffs.
Panda - Buffs so many things. Duration, Strength, and cd.
Pudge - Now deals damage equal and leeches HP equal to a multiple of his STR (1x/2x/3x) per second for 3 seconds! A level 25 Pudge with Aghanims and no other item or flesh str has 130 strength. So that's 390 DPS nuke/heal for 3 seconds. Pretty sweet. (Now imagine an uberfat Pudge with Hearts and dozens of hero kills >)
Windrunner - damage reductionreduced from 40% to 25%. Considering her ultimate is the worst skill she has, I'm not exactly excited to see this.
Sniper - Ultimate gains +1000 range and casting time reduced to 1s(?) Great, now he can KS even better. And his ability to actually survive a fight is unchanged.
Faceless Void - Duration of Chronosphere increased from 5s to 6s. Not much of a change for pubs, but I guess it could be useful in higher level games where the outcome of a match depends on properly getting off AoE spells.
Atropos - Damage done increased to 270 dps from 215 dps. Not worth the gold cost, IMO.
Sand King - slight decrease in cd (100 -> 80) and +1 pulse (10 -> 11)
There are some more heros
Original Article